Hey everyone,
Soon I am California bound, but I got in a couple of 40K games with a guy here in town (military from the base) using Grey Knights/Daemon Hunters last week, and so despite the lack of photos I wanted to post a little Battle Report of the two games I played. The guy I was playing against was a big tournament player, and so has been very good about introducing me to some tournament strategies versus those he might use for a fun game.
Game One: His Imperial guard were mostly what he had assembled thus far, as he is making a new army. He wanted to introduce me to some of the points of the game, and so took an all-infantry force with more variety than single purpose. Our game was seizing objectives, and I took Greay Knights with on Inquisitor and a few Stormtroopers. The game was also 40K in 40 minutes, so we played 500 points without any big characters or 2+ saves.
I deployed on the side with a few more objectives, and the game for me was refusing the right flank after sacrificing the Stormtroopers on that side, while sweeping the left with Grey Knights and the other unit of Stormtroopers. In all I swept that flank somewhat effectively and at game end I held more objectives, so my plan worked. My Grey Knights also turned out to be pretty damn hard, and the assaulting Stormbolters combined with close combat abilities made it hard for the Imperial guard to mount defense. I felt really good about the game at the end, and was happy that my general tactic seemed to work well with my army. However:
Game Two: For this game my opponent told me that he was going to turn up the competition a bit, indicating that he had taken some smart choices, but hadn't gone all out. His force ended up being three troop transports, a skimmer, and a Leman Russ. This didn't freak me out too much, as I had Termintators deep striking in (this game was 1K) with a honcho, and so I thought "all I need to do is get to him with a few fellers." Oy. He started dropping fire on me from the first turn and my forces just evaporated. Five shots per round with the Leman Russ = 5x the small Template worth of S8 AP2, and then the transports and the Skimmer (twin-linked Lascannons) added insult to injury, and then added more injury. There was some dice favor towards him, but the game can be summed up as follows: My guys suck all kinds of ass.
The result of the two (in retrspect), is that against infantry armies my guys do OK, but against all-mechanized forces I am pretty much screwed. I will take another shot at it tomorrow and try to load up on Meltaguns to the extent that I can, but this is a very small extent (Grey Knights have choices mostly limited to Heavy Flamers, Psycannons, and Stormbolters). In the game tomorrow I think he is going to leave the Leman Russ behind as well, as kicking someone's ass so completely wasn't really fun for him either.