Monday, August 31, 2009

WFB Fight in Ranks Question

Anticipating the release next year of the revised Beasts of Chaos book (being written by Any Hoare, who wrote Cities of Death, Planetfall, Lizarmen, Tau Empire, etc.), I'm diggining out a Beast Herd or two.

I could use some help interpreting how Ungors and Gors fight together. Can Ungor fight if the unit size and model placement puts the Ungors in the unit in a "subsequent" rank, say the third?

The rule for fighting in ranks WFB (55) isn't much help, really. Spears fight in 2 ranks in defence (right), but the second paragraph of the rule says "or subsequent ranks."

Next, if Ungors settle in the rear ranks, but are the first models removed in close combat, then what possible use are they? Bubblewrap . . . can you hear me Beastboy?

This seems broken from the start, but I'm probably missing something. No doubt the unit and its ambiguous nature will change in the revivion.

I appreciate any input the group may have to share.

Another Terminator Face Down

Same method but note the lenses.


Deathwing Terminator Faces, WIP

Since I don't believe that I'm up the the challenge of all bone white armor, I've painted my Deathwing Terminators with white faces. Here's a WIP:



In this photo, above, I've painted the face with pretty heavily watered down bleached bone. I'm careful not to get it into the eyes or on the respirator thingie which looks a bit like a dog's snout.



After it dries I shade it using 25% flesh wash/75% water. I'll paint a stripe out on the workbench. It should look like watered down iced tea. I shade beneath the jut of the eye socket and am careful to get the bits in where there are distinctive lines or separations in the parts of the face



A bit of white highlights to cover up the mess and blue eyes. Still a bit to go. Will post pics of the finished terminators.

Tuesday, July 28, 2009

A little Warhammer in Long Beach

Hey everyone,

No pictures for this post, unfortunately, as we still have not found the wires to the digital camera, but I wanted to make a post anyway to say hello and to keep the discussion going, as it seems to have slowed down a bit. Since coming to Long Beach, I have had a number of conversations with folks, both in person and online, trying to sort out the wargaming scene and find some groups to play with. At this point all looks to be going well: Some really nice local hobbyists who do a monthly gaming event with a mi of games, and some nice and smart WFB folks at the local Battle Bunker. I have also just recently gotten hooked up with some Warhammer Ancients folks who also seem very nice and a guy a bit to the north who organizes Field of Glory events. I have finished rebasing some of my 15s to go with FoG, and will play with them at their next event, but at the moment I am most excited about the WAB game, which will meet this coming Sunday. They seem to have large games (on a 6'x16' table!!), and so I am excited to be part of it.

My first game here was Mordheim with a very nice guy from the St. Crispin's Irregulars (the group with the monthly mixed event. It was well-played and a lot of fun, and boiled down to my Marienberger's trying to drag the treasure chest off the table while his vampirtes and Ghouls chased me down -- both of us trying to make route tests every round! Eventually I failed the route and he won (and got oodles of cash), but none of our fellers died, and so we are ready for another game when tie permits.

The second game was with another very nice guy and his club of 7-8 players (it seems). This game was part of a new move in Warhammer Fantasy to have epic-scaled games, and this one was truly epic. The biggest game I had played in before this was me, Bubblewrap, Granta, Southpaw, and those four guys from the Sciences at A&M - each of us with 2K. This game was like that -- a big-assed table with eight players, but in this one we each had 5k! So the total points on the table was 40K! As expected from a game of this size and the first like this, we only made it to the second round, but it was fun nevertheless, and round two allowed my Vampires to fly screaming from the advancing ranks of undead, shrieking as they tore into the Empire Handgunners who opposed them (Granta will attest to the beardiness of the new Vampire characters).

On my side were two Daemon armies advancing on the center while the Skaven had our right flank and I took the left. Opposed were Empire across from me mostly, Ogres and more Empire in their center, and Dwarves on their flank. Even in just the two turns we had some interesting things happened (or threatened to). For example, the Vampire spell "Winds of Undeath" makes every enemy unit on the table test, and on a 4+ it suffers one wound. Then you take those wounds and create a new Spirit Host with them. In a 2k game when the enemy had maybe 10 units on the table this is a powerful spell, but with 50 units on the table it became very important for the other side to prevent me from catsing that spell! In a similar way, the Skaven Bell required every enemy unit to make a Panic test in the first round, and that was a lot of units testing! My opponent had great setup with the Imperial Standard and his general shoring up all Psych tests, but the effect of the "all enemy units..." wording was really impressive.

OK, that's it for now - I will try to get some pics pf the game this Sunday, and I hope you guys get some gaming in as well!

IMS

Thursday, June 25, 2009

historical portraits and minis: Lenin



It seems to me that some of my favorite studios (e.g. Copplestone castings) base their figs on less-well known photos or statues of historical figures; the implication being that what better way to make a miniature historical than replicating a detailed portrait in the interests of getting the style right. So, I was browsing the "back of beyond" catalog for a fig that had a particular look and I came across this in the pack of "European advisers" and I was particularly interested in the mini second in from the right as I recalled the following portrait from the Wolf biography of Lenin, Trotsky, and Stalin:



Pretty darn close, no?

Monday, June 22, 2009

Daemonhunters are awesome and they suck

Hey everyone,

Soon I am California bound, but I got in a couple of 40K games with a guy here in town (military from the base) using Grey Knights/Daemon Hunters last week, and so despite the lack of photos I wanted to post a little Battle Report of the two games I played. The guy I was playing against was a big tournament player, and so has been very good about introducing me to some tournament strategies versus those he might use for a fun game.

Game One: His Imperial guard were mostly what he had assembled thus far, as he is making a new army. He wanted to introduce me to some of the points of the game, and so took an all-infantry force with more variety than single purpose. Our game was seizing objectives, and I took Greay Knights with on Inquisitor and a few Stormtroopers. The game was also 40K in 40 minutes, so we played 500 points without any big characters or 2+ saves.

I deployed on the side with a few more objectives, and the game for me was refusing the right flank after sacrificing the Stormtroopers on that side, while sweeping the left with Grey Knights and the other unit of Stormtroopers. In all I swept that flank somewhat effectively and at game end I held more objectives, so my plan worked. My Grey Knights also turned out to be pretty damn hard, and the assaulting Stormbolters combined with close combat abilities made it hard for the Imperial guard to mount defense. I felt really good about the game at the end, and was happy that my general tactic seemed to work well with my army. However:

Game Two: For this game my opponent told me that he was going to turn up the competition a bit, indicating that he had taken some smart choices, but hadn't gone all out. His force ended up being three troop transports, a skimmer, and a Leman Russ. This didn't freak me out too much, as I had Termintators deep striking in (this game was 1K) with a honcho, and so I thought "all I need to do is get to him with a few fellers." Oy. He started dropping fire on me from the first turn and my forces just evaporated. Five shots per round with the Leman Russ = 5x the small Template worth of S8 AP2, and then the transports and the Skimmer (twin-linked Lascannons) added insult to injury, and then added more injury. There was some dice favor towards him, but the game can be summed up as follows: My guys suck all kinds of ass.

The result of the two (in retrspect), is that against infantry armies my guys do OK, but against all-mechanized forces I am pretty much screwed. I will take another shot at it tomorrow and try to load up on Meltaguns to the extent that I can, but this is a very small extent (Grey Knights have choices mostly limited to Heavy Flamers, Psycannons, and Stormbolters). In the game tomorrow I think he is going to leave the Leman Russ behind as well, as kicking someone's ass so completely wasn't really fun for him either.