The Battle for Ava continued yesterday when the Therian force attacked a small outpost known as "Qu Xin Station." Blok forces had been using the station as a staging area for the region, and the Therian assault was aimed at destroying the Red Blok forces. In other words, VPs in tis game were for taking enemies out. In the end, I lost spectacularly. Mike D and I agreed that the Therians are "like the Space Marines," meaning that they have a lot of rules to make all comers take them seriously.

Here my Kolossus Streilitz unit (armed with grenade launcher and flamer), tries to rush to the house in order to take cover behind the wall. These are so slow, though, that one of them got picked off just as they were trying to make it to cover. The idea was that they would hide on the left flank and light up anyone crossing the road.

Here is how the Therians moved onto the board. To the right of the screen is his last Wraith Golgoth -- a kind of standard strider/tank for the Therians. All in all, a very powerful vehicle. I think it tries to be both anti-tank and anti-infantry, and does neither very well. It should be said, though, that these always play havok with my Kolossus units.

Supported by the Wraith Golgoth, these Golems make their full assault across the road. Gerenades from the two hidden Kolossus do some damage, but do not hamper their approach.
The Nakolvany (bottom of the frame) also did some minor damage with its MGauss guns.

The Wraith Golgoth, carrying an actual Therian approaches steadily on the right flank, firing at the Kolossus units at every opportunity.

Wraith still approaching, but I though seeing him next to the Buddha would be a cool picture.

The second Wraith Golgoth and the golems make ready to make their assault on the left flank.

My right flank. It looks impressive though. The Hetman and the Nakolvany together were a strong team, but the Nak got skilled straight away, and the Kolossus units were soon to follow.

Final position. The Wraiths and the Golems are closing on my position, and no one seems to be able to fight back. I was a bit frustrated after this game as it seems a little bit like the Therians are REALLY tough. The Wraith Golgoths have such good range that they pretty mch call th shots for the whole board.
IMS, I have a 1300 point Red Blok force. What tactics worked for you? I'm a bit worried since in your last battle report you'd mentioned that the troopers simply don't pack a large enough punch to deal with vehicles, etc. I, like you, ordered the minis first, and the book followed. I'm infantry heavy (RPG soldaty and Dragonov commandos) and am best fitting a Supra style army. Pictures of my army will soon follow
ReplyDeleteHeya,
ReplyDeleteI have another battle report to write, and this one is much more rosy - I managed a victory and my troops performed well. The main issue is that the Therians are just very tough. It may be, in fact, that their toughness is more the issue than the Blok's weakness. Nevertheless, here is what I think:
Infantry heavy is good. The nice thing about the game is that victory is about objectives, and so you can take a pounding and still win (see next post). Infantry are often the only units that can control objectives. The Dragonovs are tough and effective, the RPG Soldaty only so when really really close, so think about closing with these fellers as quickly as possible while the Dragonovs provide cover fire, maybe with snipers or esp. AT Gauss guns. I have also found the Hetman Urod with Odin and Manon to be the star player. They flat out spank. List your models and I will try to give you a rundown of how I think they might work.
6 Dragmirov + Sniper + 1 Colonel
ReplyDelete6 Dragmirov + Sniper
8 RPG Soldaty
3 RPG Kolossus
1 Sierp (2 light mortar)
1 Captain Vrachnov