Thanks to prior posts, I decided to take advantage of the sales available online for AT-43. Like IMS, I was attracted to the Red Blok and, also, got the minis before getting the rulebook. As luck would have it, approximately 1300 points of stuff landed me in the "Supra" category as far as force organization goes. This is just fine with me.
Supra is associated directly with the administrative (state) center of the Red Blok. So, in keeping with the Supra theme, I designed a colonel to go with the army. He is a conversion, obviously, mostly a cadian food soldier from 40K. I carved the head out of a preexisting head. And various hand conversions, etc. I wanted his uniform to more or less match the Red Blok but, also, to make his uniform reflect some kind of bureaucratic/ceremonial aesthetic. Here are some photos. Photos of my entire red blok army will follow and hopefully a battle report: Me vs. Granta 94.
Hey man, this looks good! I realy like the pose and the jacket with knife and pouches. Can't make out the detail on the face/head too much b/c of the shadow. What were you modifying the existing head to look like?
ReplyDeleteThe base looks cool as well, but base size is important in the game, so you may end up rebasing him. I have just finished my first non-Rackam AT-43 mod, and will post a pic of him later. Really just added a gun barrel to an existing mini, but I think he turned out OK.
Keep it up, and let me know if you want to talk out how to Red Blok works (I would love to see your army list & what you bought).
This (the below) looks like a good start, RCar. I find the Dragmirovs to be extra badass, and the sniper is useful as well, but only if the unit doesn't move, so you will want to inhabit a house or something with these unit and then fire away each round. I think you can also combine three snipers into a support unit, which would free up the Dragmirovs, but I can't find this in the rulebook (although everyone and the army builder seem to do it).
ReplyDeleteThe RPG Soldaty could work well - I don't know. I think they will be good to take scenario objectives under the cover of the Dragmirovs, and might do something withe the RPGs (see below). They will not be hitting anything unless they get really close, so you might think of them as rushing around (using "rush" movement = no fire), either closing or taking objectives.
I have two units of RPG Kolossus (3 each), and they have been largely disappointing. Largely I think this is because I had really large expectations for them. They can shrug off most small arms fire, but they fold quick under bigger guns, and since there are only three of them, the unit disappears in a hurry. The main thing is that they are slow as hell, and their RPGs, while hitting hard, are inaccurate. This means that they never can close in time to do serious damage. In the last game I expected this, and just assumed that they would always need a 6 to hit. This worked well, so they just rushed onto the field, firing madly. They scored some wounds before they got taken out, and so I was happy and expected them to be more or less crazed suicide bombers, but in slow motion!
The Sierp is badass vs enemy infantry, but can do basically nothing against Striders and bigger things. If you are thinking of getting something else for the army, I would suggest something to go against tanks, etc. besides the RPG Kolossus unit and the one RPG in the Soldaty unit. I just got a second Hetman, as I think they kick ass, but any of the larger striders would be good. I have found Urod to be invaluable, and would recommend this hero above all others.
6 Dragmirov + Sniper + 1 Colonel
6 Dragmirov + Sniper
8 RPG Soldaty
3 RPG Kolossus
1 Sierp (2 light mortar)
1 Captain Vrachnov