I was on Terragenesis the other day. I am a bit addicted. And, I found a couple of sites that I thought worthy of sharing.
The first one: Matakishi's Tea House has a page which shows a game board built primarily out of cork. A material that some of us use quite often and effectively. Worth taking a look at. It also includes detailed plans to make some of the buildings.
The other terrain site is dedicated to Colonial-era wargaming but has an interesting terrain page that has quite a bit of terrain made from interesting items such as yogurt containers. I is a bit desert-y but could be adapted.
Cheers!
Thursday, January 29, 2009
Sunday, January 25, 2009
CAV game in San Angelo with MWebber
Hey everyone,
These are some pics of the CAV game that I had this weekend in San Angelo. The mission was for the Forlorn Hope Mercenary Company (in snow camo) to upload a virus at a Terran (forest camo) station. Failing in this, the Hope was to blow up the power generator. The game was not fought to conclusion, but instead became a ranged slugfest, with both sides taking casualties. As the sun set on this far-away planet, both sides had taken casualties and victory was still up in the air.





Friday, January 23, 2009
Bit of Fun

So, classes started this week as I am sure they did elsewhere. As a result, there has been a lot less to report on the gaming front. Have some works in progress but nothing as nice as RC. However, I ran across this pic on dakkadakka.com the other day and thought it was pretty funny and worth a share.
(I have no idea who the creator the image was. Pretty good though.)
Tuesday, January 20, 2009
a brief respite from heavy work: delaque and obliterator
Oi! I have a bit of a break now and I thought I might post these photos.
The first is a series of images of a finished Delaque Juve from the Necromunda range. I am slowly building a gang as a side project for no particular reason other than the fact that I like these minis.
Next, this is an unfinished obliterator for the CSM 40K army. Flesh over armor is challenging stuff: wash, drybrush, wash, etc. I have a good bit of work left to do not only on the flesh but, also, on the armor. So far, it seems to be coming along nicely.
Sunday, January 18, 2009
Romans versus Ostrogothic federation in the 5th Century (San Angelo). This is a long one - apologies if it is long winded!
Hey everyone,
Today a fellow gamer here in San Angelo and I went at each other with Ostrogoths (supported by Huns, Alemani, and renegade Gauls) on one side and Late Romans on the other. The narrative featured defense of a town, but the objective was to route the enemy. I designed both forces as a kind of introduction to Warhammer Ancient Battles, so the game was pretty vanilla, and ended up as a straight up class between the battle lines. Lots of fun, though, and I liked the way the sides looked all drawn out. What follows is a brief AAR with some notes on how the game unfolded. WAB doesn't focus as much on characters, of course, so the points tend to go pretty far. This was 1800 point, but the vanilla troops made these points go a bit further than normal, perhaps.










It's not you; it's me; or, why does my paint want to break up with me?
Ok, I am not sure if I am dealing with something everyone does or perhaps (and more likely) I am doing something wrong. My paint -- which is GW and recently purchased -- doesn't work like I would like it to. It seems thick and I feel like I am pushing it around on the plastic rather than spreading it. Plus it seems to gather in the recesses -- which defeats the purpose of the black base that will still show through. I will end up having to go back and use a wash anyway. Can the paint be too thick and gather in the recesses at the same time? At one point, Sherwood had said something about his paint "seizing up" but I have no idea what that means or if it is similar to what is happening to me!
Is my paint old?
Am I using it too thick somehow?
Is there a better way to get it to stick the plastic?
Should I be drybrushing? Would that reduce the number of coats I seem to need?
Or, is this someone everyone has a problem with?
IMS previously suggested colored spray paint and I will definitely look into that but the nearest Hobby Lobby (with Testor spray paint) is an hour away and I have to finish at least this unit with the paint.
Saturday, January 17, 2009





I have much to learn about photographing soldiers yet, but here are a few pics of Necrons: troopers, lord, and destroyers. As you can see, too, I'm still pretty much a paint-by-numbers painter. I've wasted a number miniatures and a lot of time testing color schemes for all of my armies, though. Once I decided, though, the army grew relatively quickly. I'm assembling more destroyers and some Immortals at the moment; I'm considering deviating from the universal scheme for the Immortals as befits their status in the army (and to quicky distinguish the little buggers on the table top). No doubt any varient scheme will come from examples int he codex as well.
CAV in San Angelo
Hey again everyone,
CAV was a project that was really enjoying last year. I thought I would post it now because Southpaw is in a "must buy" death spiral and I know he doesn't like sci fi with giant mechas. CAV is the sci fi game from Reaper Minis, but has basically become a grassroots movement from some of the players with pretty good, if slow, online support. It is in 6mm, which makes the mechas between 35 and 50mm tall, I would say. Unlike Battletech (which has a similar aesthetic but is in a smaller scale), CAV is really a fastplay set of rules, and so speed of play and constant action mark it rather than a reliance on details. I really like this, and think that imagining the game in the right way makes for a very "real" game that is exciting and plays well in under two hours. Unfortunately, my partner in this project moved away, but some of the gamers in Big Spring ran with CAV for a while, so there is a chance yet that games might happen...






Another groups shot. This is before the addition of some more vehicles and the Rhino, my big boy.
Friday, January 16, 2009
Lizardmen
I picked up the pre, preview release Lizardman book for WFB from Lytles. Nothing too objectionable so far.
Slann are level 4, period, now! The magic items (weapons, wards, banners, etc.) have increased exponentially; I don't know if this is a trend in all the revisions so far (haven't done a comparison yet), but it is satisfying to see a thoughtful take on what should always already be the most magic heavy race in WHF. Ilan can testify that I griped incessently about the shocking lack of magic juice in the previous book.
Of interest too . . .
No more sacred spawnings: a saurus is a saurus (same stats).
If I understand right, Temple Guard are no longer limited to use with a Slann. They are their own troop type (another of my pet peeves from the last book), but if TG and Slann appear in the same army, they must go together. Its an either or choice situation.
Kroxigor and Skinks are again able to rank up together: Ilan never thought this made a particularly effective unit. The Skinks that surrond the big 'uns are only there for rank bonus.
I liked the latest that allowed skinks to form a skirmish screen that Kroxigor could declare a charge through. That no longer seems an option--pity.
A new type of hunting pack that shoots, are you ready for this . . . ? Spines! Ugh!
I could ramble on to no account, but instead, if you are interested in the Designer's Notes that are sure to be apperaing on the web and in the Feb. White Dwarf.
This will keep me busy reading for a while.
Slann are level 4, period, now! The magic items (weapons, wards, banners, etc.) have increased exponentially; I don't know if this is a trend in all the revisions so far (haven't done a comparison yet), but it is satisfying to see a thoughtful take on what should always already be the most magic heavy race in WHF. Ilan can testify that I griped incessently about the shocking lack of magic juice in the previous book.
Of interest too . . .
No more sacred spawnings: a saurus is a saurus (same stats).
If I understand right, Temple Guard are no longer limited to use with a Slann. They are their own troop type (another of my pet peeves from the last book), but if TG and Slann appear in the same army, they must go together. Its an either or choice situation.
Kroxigor and Skinks are again able to rank up together: Ilan never thought this made a particularly effective unit. The Skinks that surrond the big 'uns are only there for rank bonus.
I liked the latest that allowed skinks to form a skirmish screen that Kroxigor could declare a charge through. That no longer seems an option--pity.
A new type of hunting pack that shoots, are you ready for this . . . ? Spines! Ugh!
I could ramble on to no account, but instead, if you are interested in the Designer's Notes that are sure to be apperaing on the web and in the Feb. White Dwarf.
This will keep me busy reading for a while.
Board game anyone?
New Release for Warhammer Historical: The Great War
Hey everyone, check out the Warhammer Hsitorical minisite for their new release: The Great War (http://www.warhammer-historical.com/great-war/minisite/default.asp?content=default).
It looks really cool, and I think they will be using a version of the 40K rules.

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