Friday, January 16, 2009

Lizardmen

I picked up the pre, preview release Lizardman book for WFB from Lytles. Nothing too objectionable so far.

Slann are level 4, period, now! The magic items (weapons, wards, banners, etc.) have increased exponentially; I don't know if this is a trend in all the revisions so far (haven't done a comparison yet), but it is satisfying to see a thoughtful take on what should always already be the most magic heavy race in WHF. Ilan can testify that I griped incessently about the shocking lack of magic juice in the previous book.

Of interest too . . .
No more sacred spawnings: a saurus is a saurus (same stats).

If I understand right, Temple Guard are no longer limited to use with a Slann. They are their own troop type (another of my pet peeves from the last book), but if TG and Slann appear in the same army, they must go together. Its an either or choice situation.

Kroxigor and Skinks are again able to rank up together: Ilan never thought this made a particularly effective unit. The Skinks that surrond the big 'uns are only there for rank bonus.
I liked the latest that allowed skinks to form a skirmish screen that Kroxigor could declare a charge through. That no longer seems an option--pity.

A new type of hunting pack that shoots, are you ready for this . . . ? Spines! Ugh!

I could ramble on to no account, but instead, if you are interested in the Designer's Notes that are sure to be apperaing on the web and in the Feb. White Dwarf.

This will keep me busy reading for a while.

2 comments:

  1. Seems like this book should have a test run -- rcar or Sherwood feeling fantasy these days?

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  2. Rob's too busy reading (chaos) theory for prelims to be interested in much of anything: notice the poor bastrad's been MIA since he posted his DA pics.

    And Matt, well I imagine Matt will confidently dust off the Banner of Spank Me if I grab my ankles.

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